机器学习和认知科学的最新工作表明,了解因果信息对于智力的发展至关重要。使用``Blicket otter''环境的认知科学的广泛文献表明,孩子们擅长多种因果推理和学习。我们建议将该环境适应机器​​学习代理。当前机器学习算法的关键挑战之一是建模和理解因果关系:关于因果关系集的可转移抽象假设。相比之下,即使是幼儿也会自发学习和使用因果关系。在这项工作中,我们提出了一个新的基准 - 一种灵活的环境,可以评估可变因果溢出物下的现有技术 - 并证明许多现有的最新方法在这种环境中概括了困难。该基准的代码和资源可在https://github.com/cannylab/casual_overhypothess上获得。
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我们介绍了Amazon Berkeley对象(ABO),这是一个新的大型数据集,旨在帮助弥合真实和虚拟3D世界之间的差距。ABO包含产品目录图像,元数据和艺术家创建的3D模型,具有复杂的几何形状和与真实的家用物体相对应的物理基础材料。我们得出了具有挑战性的基准,这些基准利用ABO的独特属性,并测量最先进的对象在三个开放问题上的最新限制,以了解实际3D对象:单视3D 3D重建,材料估计和跨域多视图对象检索。
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Recent object detection models for infrared (IR) imagery are based upon deep neural networks (DNNs) and require large amounts of labeled training imagery. However, publicly-available datasets that can be used for such training are limited in their size and diversity. To address this problem, we explore cross-modal style transfer (CMST) to leverage large and diverse color imagery datasets so that they can be used to train DNN-based IR image based object detectors. We evaluate six contemporary stylization methods on four publicly-available IR datasets - the first comparison of its kind - and find that CMST is highly effective for DNN-based detectors. Surprisingly, we find that existing data-driven methods are outperformed by a simple grayscale stylization (an average of the color channels). Our analysis reveals that existing data-driven methods are either too simplistic or introduce significant artifacts into the imagery. To overcome these limitations, we propose meta-learning style transfer (MLST), which learns a stylization by composing and tuning well-behaved analytic functions. We find that MLST leads to more complex stylizations without introducing significant image artifacts and achieves the best overall detector performance on our benchmark datasets.
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Task agnostic generative pretraining (GPT) has recently proved promising for zero- and few-shot learning, gradually diverting attention from the expensive supervised learning paradigm. Although the community is accumulating knowledge as to capabilities of English-language autoregressive models such as GPT-3 adopting this generative approach, scholarship about these models remains acutely Anglocentric. Consequently, the community currently has serious gaps in its understanding of this class of models, their potential, and their societal impacts in diverse settings, linguistic traditions, and cultures. To alleviate this issue for Arabic, a collection of diverse languages and language varieties with more than $400$ million population, we introduce JASMINE, a suite of powerful Arabic autoregressive Transformer language models ranging in size between 300 million-13 billion parameters. We pretrain our new models with large amounts of diverse data (400GB of text) from different Arabic varieties and domains. We evaluate JASMINE extensively in both intrinsic and extrinsic settings, using a comprehensive benchmark for zero- and few-shot learning across a wide range of NLP tasks. We also carefully develop and release a novel benchmark for both automated and human evaluation of Arabic autoregressive models focused at investigating potential social biases, harms, and toxicity in these models. We aim to responsibly release our models with interested researchers, along with code for experimenting with them
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We study algorithms for detecting and including glass objects in an optimization-based Simultaneous Localization and Mapping (SLAM) algorithm in this work. When LiDAR data is the primary exteroceptive sensory input, glass objects are not correctly registered. This occurs as the incident light primarily passes through the glass objects or reflects away from the source, resulting in inaccurate range measurements for glass surfaces. Consequently, the localization and mapping performance is impacted, thereby rendering navigation in such environments unreliable. Optimization-based SLAM solutions, which are also referred to as Graph SLAM, are widely regarded as state of the art. In this paper, we utilize a simple and computationally inexpensive glass detection scheme for detecting glass objects and present the methodology to incorporate the identified objects into the occupancy grid maintained by such an algorithm (Google Cartographer). We develop both local (submap level) and global algorithms for achieving the objective mentioned above and compare the maps produced by our method with those produced by an existing algorithm that utilizes particle filter based SLAM.
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Large language models (LLMs) have shown impressive results across a variety of tasks while requiring little or no direct supervision. Further, there is mounting evidence that LLMs may have potential in information-seeking scenarios. We believe the ability of an LLM to attribute the text that it generates is likely to be crucial for both system developers and users in this setting. We propose and study Attributed QA as a key first step in the development of attributed LLMs. We develop a reproducable evaluation framework for the task, using human annotations as a gold standard and a correlated automatic metric that we show is suitable for development settings. We describe and benchmark a broad set of architectures for the task. Our contributions give some concrete answers to two key questions (How to measure attribution?, and How well do current state-of-the-art methods perform on attribution?), and give some hints as to how to address a third key question (How to build LLMs with attribution?).
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Transformers have proved to be very effective for visual recognition tasks. In particular, vision transformers construct compressed global representations through self-attention and learnable class tokens. Multi-resolution transformers have shown recent successes in semantic segmentation but can only capture local interactions in high-resolution feature maps. This paper extends the notion of global tokens to build GLobal Attention Multi-resolution (GLAM) transformers. GLAM is a generic module that can be integrated into most existing transformer backbones. GLAM includes learnable global tokens, which unlike previous methods can model interactions between all image regions, and extracts powerful representations during training. Extensive experiments show that GLAM-Swin or GLAM-Swin-UNet exhibit substantially better performances than their vanilla counterparts on ADE20K and Cityscapes. Moreover, GLAM can be used to segment large 3D medical images, and GLAM-nnFormer achieves new state-of-the-art performance on the BCV dataset.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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Large language models trained for code generation can be applied to speaking virtual worlds into existence (creating virtual worlds). In this work we show that prompt-based methods can both accelerate in-VR level editing, as well as can become part of gameplay rather than just part of game development. As an example, we present Codex VR Pong which shows non-deterministic game mechanics using generative processes to not only create static content but also non-trivial interactions between 3D objects. This demonstration naturally leads to an integral discussion on how one would evaluate and benchmark experiences created by generative models - as there are no qualitative or quantitative metrics that apply in these scenarios. We conclude by discussing impending challenges of AI-assisted co-creation in VR.
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In this paper, we present the Multi-view Extended Videos with Identities (MEVID) dataset for large-scale, video person re-identification (ReID) in the wild. To our knowledge, MEVID represents the most-varied video person ReID dataset, spanning an extensive indoor and outdoor environment across nine unique dates in a 73-day window, various camera viewpoints, and entity clothing changes. Specifically, we label the identities of 158 unique people wearing 598 outfits taken from 8, 092 tracklets, average length of about 590 frames, seen in 33 camera views from the very large-scale MEVA person activities dataset. While other datasets have more unique identities, MEVID emphasizes a richer set of information about each individual, such as: 4 outfits/identity vs. 2 outfits/identity in CCVID, 33 viewpoints across 17 locations vs. 6 in 5 simulated locations for MTA, and 10 million frames vs. 3 million for LS-VID. Being based on the MEVA video dataset, we also inherit data that is intentionally demographically balanced to the continental United States. To accelerate the annotation process, we developed a semi-automatic annotation framework and GUI that combines state-of-the-art real-time models for object detection, pose estimation, person ReID, and multi-object tracking. We evaluate several state-of-the-art methods on MEVID challenge problems and comprehensively quantify their robustness in terms of changes of outfit, scale, and background location. Our quantitative analysis on the realistic, unique aspects of MEVID shows that there are significant remaining challenges in video person ReID and indicates important directions for future research.
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